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I’m a technical artist focused on real-time VFX, procedural systems, and stylized 3D assets—with a background in motion graphics, music, and storytelling (and a past as a theater kid, but don’t worry about that).

I love making things feel magical—whether it’s parameterized particles that respond to player input, building VFX for He-Man characters, or obsessing over the details of a modular block set, this work brings me joy.

Outside of games, you’ll find me walking into dance classes with mildly alarming confidence, writing concept albums, or slowly transforming into a keto fiend.

If this speaks to what you’re building, let’s chat—there’s strength in numbers.

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