PROTOTYPES
Become ungovernable. Small team? Limited resources? Strict performance budget? I’ll find a way to make dreams a reality.
TŁUMACZA
Translating optical flow vectors into GLSL-driven installation art with Processing.
PROCEDURAL FLOWER DANCE
I want my comrades in computer to enjoy the freedom of dancing. For those too scared to venture out yet, I’ll build a technical demo to ease the transition. I use C# scripts to perform runtime FFT Analysis and drive the animation state. Built with Unity + Maya.
PROCEDURAL VENETIAN BUILDING
I pitched this to the two person development team who wanted to build big worlds. Built with Houdini.
IMPOSSIBLE GEO TRADING CARD
Impossible Egg God Card. Stencil masking shader in ShaderLab. Only base color is used. Lighting is baked in with a combo of Substance Painter and designer. Modeled in Blender and retopologized in Maya.