HORIZON CENTRAL
Shader-driven whimsy. R&D lead.
I contributed particle systems and shader-based solution to breathe magic into every corner of Horizon Central.
Below are my contributions to this project.
WORLD CONTEXT AWARE LAVA SHADER
Built with parameterization that scaled across contexts.
Backwards compatible and performant even on the Quest 2.
THE BIRDS AND THE BUTTERFLIES
I used GLSL to make the world breathe with life.
PARAMETERIZED JELLY CUBES
Procedural design. Built to scale. Literally.